TACTICAL KNOWLEDGE, WRITTEN FOR PLAYERS

All Cards

WHY THIS SECTION EXISTS

Browse the usable knowledge system.

WHAT BELONGS HERE
Clear plays, experiments, roles, structures, and historical references.
HOW TO USE IT
Search by situation or filter by card type, role, group, or readiness.

16 clear cards

Imported source records remain archived in the project
Structure / Master PlayWorking idea

Three attackers

Three-attacker team shape

Three players stay dangerous at the same time, then change distance together when the opponent’s protection or spacing changes.

VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
AttackerForward / SupportHybrid
Action / PlayWorking idea

Three attackers

Shield broken: three-player pressure

Turn the short shield-down moment into space, a score chance, or control of the next exchange.

VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
AttackerForward / SupportHybrid
Action / PlayReady to use

Three attackers

Rebuild the attack

Pause the forward push long enough to restore balls, spacing, and a shared start point.

VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
AttackerForward / SupportHybrid
Action / PlayNeeds test

Individual attack

1v1: change the defender’s answer

Show one shooting line, then choose left, body, or right according to the defender’s first movement.

AATTACKER
DDEFENDER
LEFTUse when defender leaves attacker’s left lane
BODYUse when defender stays centred
RIGHTUse when defender leaves attacker’s right lane
AttackerForward / SupportHybrid
Action / PlayNeeds test

Team calls

Call: Malaysia

Shared alert that an opponent shield tell or deployment sequence has been seen; it is information first, not one automatic move.

VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
ShieldAttackerForward / Support
Action / PlayWorking idea

Team calls

Call: Canada

Warning that our shield is close to breaking so the team prepares the exit and the opponent’s likely rush.

VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
ShieldAttackerForward / Support
Experiment / TestNeeds test

Team calls

Call: Korea Left / Korea Right

Historical directional call whose exact player movements are not confirmed for the current team.

WHO ANSWERSDiscuss with TeamThe team must agree on one shared meaning or response.
VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
ShieldAttackerForward / Support
RoleReady to use

Roles and settings

Role: Attacker

Creates the clearest scoring threat and finishes exposed life petals.

VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
Attacker
RoleWorking idea

Roles and settings

Role: Forward / Support

Takes useful space, keeps a second shooting lane, and protects the main attack from being isolated.

VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
Forward / Support
RoleWorking idea

Roles and settings

Role: Shield

Controls when and where the team receives protection, then organises the transition when it ends.

VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
Shield
RoleWorking idea

Roles and settings

Role: Hybrid

Changes between scoring, support, and limited shield responsibility according to the current phase.

VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
Hybrid
Experiment / TestNeeds test

Individual attack

Test: left, body, or right in 1v1

Compare a fixed body shot with a centre show followed by a side choice.

WHO ANSWERSOn-court TestAnswer by running the exact court test and recording the result.
VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
Attacker
Experiment / TestNeeds test

Three attackers

Test: three attackers against two shields and one attacker

Previous notes suggest protecting a shield-pressure player, but the best assignment is not confirmed.

WHO ANSWERSOn-court TestAnswer by running the exact court test and recording the result.
VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
AttackerForward / SupportHybrid
Experiment / TestNeeds test

Team calls

Confirm the Malaysia call

Assign one meaning and verify that all three players make the intended first response.

WHO ANSWERSDiscuss with TeamThe team must agree on one shared meaning or response.
VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
ShieldAttackerForward / Support
Experiment / TestNeeds test

Team calls

Resolve Korea Left / Right

Turn the historical name into one current, teachable movement or retire it.

WHO ANSWERSDiscuss with TeamThe team must agree on one shared meaning or response.
VISUAL NEEDEDOpen the 2D Board, export the scene, then attach it here.
ShieldAttackerForward / Support
Reference / HistoryHistorical reference

Source archive

Imported workbook source archive

The original v0.5 workbook-derived records remain in the project for traceability. They are not shown as instructions until rewritten into a clear card or test.

Visual optional for this source record